These are all of the abilities that will be granted to you by the different faeries around the site. To be granted an ability, release a bottled faerie from their bottle, and if your pet meets the required level, you will be granted the next ability that the faerie has to offer. If your pet does not meet the required level, then the faerie will fly away and be wasted.
Each Neopet has four basic abilities which have a numbered score. The basic abilities include health (also known as hit points or endurance), strength, defense, move (also known as agility), and intelligence. There is also an additional ability called fishing. Each ability is measured at a certain number.
Abilities also have different levels of use. For example, if you have a level two in the “Negg” ability, you will produce two yellow Neggs instead of just one. You can only increase your faerie abilities from twothree places at the moment: the Wheel of Excitement, the Wheel of Mediocrity and the Wheel of Monotony.
Here is is a listing of all the faerie abilities. The abilities bolded abilities are the ones I think should be given to your pet and are very useful in the Battledome.
Air Faerie Abilities | |||
Level | Picture | Ability Name | Description |
1 | Spark | A gentle bolt of electricity will help fend off your enemies | |
5 | Air Shield | Gusts of wind encircle your creature when it is attacked and help fend off incoming blows | |
8 | Haste | Your pet becomes faster in movement and combat | |
10 | Thunder Tail | The mighty Thunder Tail attack | |
12 | Flight | This will allow your creature to take to the skies and fly | |
17 | Dive | Dive into combat and surprise your enemy with this attacking advantage | |
21 | Invisibility | This will make you safe from attack Well,as long as your enemies do not rely on their sense of smell | |
28 | Diamond Dust | Light attack, may freeze opponent | |
33 | Teleport | Teleports you |
Dark Faerie Abilities | |||
Level | Picture | Ability Name | Description |
2 | Night Vision | Night Vision allows your pet to see at night | |
4 | Nighttime | Darkens an illuminated area | |
7 | Temporal Leak | Creates a bubble of slow time that will slow down all creatures that come near you | |
10 | Shroud | Makes you 99% invisible to creatures of good faith | |
12 | Demon Breath | Your pets demon breath releases a fearful stench that prevents most creatures from coming closer | |
17 | Shadow Health | This will allow you to extend your creatures maximum life by borrowing defence from the shadow plane | |
21 | Drain Life | This evil ability allows you to steal health from another NeoPet in combat | |
30 | Sink | Defends against all Dark, fire, light, water and physical attacks. This ability is key in the Battledome. |
Earth Faerie Abilities | |||
Level | Picture | Ability Name | Description |
1 | Magic Pebbles | This allows you to animate the rock around you and fire pebbles at your enemies | |
3 | Tough Skin | The power of the earth will harden your pet’s skin, making it more difficult to hit | |
6 | Magic Berries | Creates magical berries for your NeoPet, or its friends, to eat | |
10 | Burrow | By activating this ability, your pet will burrow out of harms way when trying to evade combat | |
12 | Negg | Creates a juicy Negg for your pet | |
15 | Twisting Vines | This ability summons vines from the forest to twist around and attack your opponents | |
19 | Great Feast | Create a feast fit for a king with this powerful ability | |
23 | Regeneration | The power of the earth will help your NeoPet naturally heal faster than others | |
30 | Stone Legion | Sends a hoard of stone golems against your opponent |
Fire Faerie Abilities | |||
Level | Picture | Ability Name | Description |
1 | Smoke Screen | Escaping from combat is easier if you can hide yourself in a smoke screen | |
3 | Fiery Roar | This loud roar is sure to scare away even the most fearsome of enemies | |
6 | Fiery Gaze | By using the fiery gaze ability your pet can hypnotize weak-minded creatures and force them to do its bidding | |
8 | Fireball | This powerful ability lets your pet shoot magical fireballs at its enemies | |
12 | War Cry | Rushing into combat with a war cry will make your NeoPet more aggressive | |
15 | Lava Spit | Your pet gains the ability to spit a bolt of molten hot lava at an enemy | |
19 | Song of the Volcano | The song of the volcano gives you protection when roaming the hot lands of Neopia | |
24 | Boil | Invoking the power of flame against water will give you a powerful advantage against water creatures | |
33 | Meteor Shower | Fire and physical attack |
Light Faerie Abilities | |||
Level | Picture | Ability Name | Description |
1 | Magic Torch | The Magic Torch lights up dark areas and never goes out | |
4 | Flash | Blind your enemies with this flash and escape from combat easily | |
7 | Bless | When your NeoPet has been blessed, it will heal faster and also become stronger in combat | |
10 | Sun Ray | A bright beam of sunlight that will help you defeat evil creatures | |
13 | Psychic Blast | A psychic blast may overwhelm weak-minded opponents | |
17 | Mote Dance | Small motes will circle around your creature, protecting it from harm | |
22 | Restore | Restores some of your NeoPets health, and negates any bad things that may have happened to it | |
33 | Ascension | Rise above your opponent to avoid an attack |
Water Faerie Abilities | |||
Level | Picture | Ability Name | Description |
1 | Heal | With this, your creature gains the ability to heal itself | |
3 | Bubble Shield | Although not a strong shield, this bubble will protect your pet for a short period of time | |
6 | Water Jet | Allows your pet to shoot a powerful jet of water at an enemy | |
9 | Quench | Quenching the flames of fire-type creatures will give you an advantage against them in combat | |
12 | Steam Shield | The steam shield is a gaseous force field that deflects light attacks. Its effects are temporary | |
16 | Water Breathing | This magical ability allows your pet to survive underwater for long periods of time | |
20 | Water of Life | This ability allows your NeoPet to create magical healing waters | |
30 | Healing Vapor | Heals 33% of your lost Hit points. This is another important ability. Certainly if you have high hit points. | |
33 | Watery Guardian | Physical Attack |
Designer(s) | Mike Elliott |
---|---|
Publisher(s) | Wizards of the Coast |
Players | 2 |
Playing time | Approx 20 min |
Random chance | Some |
Skill(s) required | Card playing Arithmetic Basic Reading Ability |
The 'Neopets TCG' is a collectible card game and a spin-off of the popular virtual pet website, Neopets. Launched in 2003, this game is produced by Wizards of the Coast, a large trading card company that produces a variety of other trading card games. Neopets is aimed at a slightly younger audience than other Wizards of the Coast offerings such as Magic: The Gathering.[1] As with many other trading card games, there are two purposes of the trading cards; the first to collect the cards, and the second to play a devised game using the cards.
The card game was discontinued in 2006.
Gameplay overview[edit]
Neopets TCG is a two-player game, where each player has a play deck of at least 40 cards and a separate deck of at least 10 Basic Neopets. Most deck-building articles suggest a limit of 2-3 species for the Basic Neopets, along with a minimum of 20 Item and/or Equipment cards (essentially half of the deck).[citation needed] Each card may have only 3 copies included. Players start with a single Neopet on the first turn, moving up to three by the third turn. These Neopets compete against opposing Neopets in four different arenas: Strength, Agility, Intelligence, and Magic. Winning a competition during a player's own turn allows the player to bank or draw a card; banking enough cards of sufficient value eventually leads to victory.
Types of cards[edit]
The various Neopets cards are divided into categories that affect gameplay in different ways. The different card types are as follows:
- Basic Neopet
- Experienced Neopet
- Item
- Equipment
- Hero
- Villain
- Something Has Happened!
- Location
- Fate (Curse and Quest)
- Constellation
Basic Neopet (Yellow)[edit]
The Basic Neopet cards are the foundation of the game, and are based upon fictional Neopets taken from the Neopets website, including the species and color of the Neopet. The cards list four abilities or attributes, which are: strength, agility, intelligence, and magic. Each of these is given a value, with a higher number denoting a greater power or skill in a given category. Basic Neopets never have a printed score higher than 10, or lower than 1.
Experienced Neopet (Grey)[edit]
The Experienced Neopet is much like an evolved Pokémon in the Pokémon Trading Card Game. An Experienced Neopet has higher attributes, and often has helpful side effects that influence various part of the game. The Experienced Neopet cards consist of a Neopet species, and an adjective describing that Neopet's advanced occupation, e.g. Jubjub Engineer. However, only Neopets of the matching base species can transform into the Experienced Neopet role, so, for example, only a Jubjub could turn into a Jubjub Engineer, while a Mynci could not.
Item & Equipment (Red and Blue)[edit]
Item and Equipment cards both increase a Neopet's abilities, by adding points onto the printed base number in one or more categories, and frequently have certain side effects that affect gameplay. Whereas Items can only be used once before being discarded, Equipment is attached to the Neopet and remains there until it is removed by another card. The advantage to Items is that they can be sprung upon an opponent unexpectedly.
Item and Equipment cards are also the only cards worth points, ranging from 0 to 8. A player needs to 'bank' 21 points worth of Items and Equipment cards to win the game.
Hero & Villain (White and Black)[edit]
Villain cards and Hero cards both have extremely high ability numbers, and are designed to oppose one another. If a villain is played, the arena in which the villain is located is effectively sealed off until the villain is confronted and beaten, until which point the players cannot start contests against their opponent in that arena, only the villain. A Hero card can be used to fight a difficult battle (often against a villain), but can be used only once before being discarded.
Something Has Happened! (Purple)[edit]
Something Has Happened! cards usually cause a one-time, instantaneous event or effect to occur. These cards often are used to influence the outcome of a battle, and are then discarded. Because one can discover that 'Something has Happened!' at virtually any time, such cards can introduce a heavy element of surprise.
Location (Green)[edit]
Location cards can be played in one area to affect all future battles taking place there (until they get replaced by another Location). The Location can give an advantage to a certain kind of Neopet, or can cause some side effect to any battles occurring there. Location cards are typically based upon fantasy locations on the Neopets website.
Fate (orange)[edit]
Fate cards are divided into two sub-categories: Curse and Quest. Curses are usually placed on a Neopet belonging to the opponent, and have a negative or detrimental effect on that Neopet. Because Curse cards typically remain in play, they can cripple a given Neopet's ability to perform effectively. Quest cards affect all parts of the game, and are (usually) neutral.
Constellation[edit]
Constellation cards represent constellations in the sky which impact play in some way. For example, a given Constellation might confer an additional power to the Neopets in play, or otherwise might change the game in some fashion. Wizards of the Coast has not given any official ruling as to the rules regarding constellations, but popular rule sets online (most notably in player-created 'guilds' on the Neopets website) considered them similar to Magic's enchantments.
Expansions[edit]
The Neopets Trading Card Game has seen a series of expansions, with each release including new cards and in many cases, new categories of cards. Only three Neopets species did not make it into the TCG, as produced by Wizards of the Coast: Gnorbu, Ogrin, and Xweetok. Checklists can be accessed if players have a Neopets user account.
Base set[edit]
The first Neopets card set was simply an introductory 234-card set, with no prevailing theme whatsoever. This set introduced the card types Basic Neopet, Experienced Neopet, Hero, Villain, Item, Equipment, and 'Something Has Happened!'. The Basic Neopet types that were introduced were Aishas, Korbats, Myncis, Scorchios, Shoyrus, Kacheeks, Acaras, Lupes, Wockies, Poogles, Eyries, and Grarrls.
Battle For Meridell[edit]
This expansion's release was coordinated with an online plot/war, which was set in the virtual feudal-themed land of Meridell. Thus, the 140 cards in this set were designed with a Middle Ages-like style. This expansion introduced ten new species of Neopets, (Basic Type: Blumaroo, Draik, Gelert, Ixi, Meerca, Quiggle, Skeith, Uni, Usul, and Zafara) in addition to the Location card type.
The Return of Sloth[edit]
Intending to be tied into an online plot, this set was released in 2004 & the online tie-in was delayed until early 2008 due to workload.[2] This set totaled 100 cards. This expansion's theme was space, providing players with futuristic and robotic items and equipment. Six new Neopet species made their debut in this expansion (Basic Type: Cybunny, Grundo, Jetsam, Jubjub, and Kougra).
Mystery Island[edit]
Based upon a tropical island locale, this 100-card expansion provided no new card types, but did introduce four new Neopet species, including the Pteri and Techo (other Basic Type: Krawk and Peophin). The related plot was the Secret of the Volcano mystery plot in Fall 2003, but the plot and the expansion were not released together.
Hannah and the Ice Caves[edit]
Revolving around a central popular game character known as Hannah the Usul, a substantial plot was released on the Neopets website along with this 150-card set; it was also the first set to have 'secret' cards (5 Jelly cards 151/150-Jelly Poogle, 152/150-Jelly Shoyru, 153/150-Jelly World, 154/150-Jelly Puppyblew, and 155/150-Orange Jelly). The locale for this expansion, released in October 2004, was a wintry, icy environment. A game is also based upon the plot of this expansion of the same name, and is currently online at the Neopets website. This expansion introduced the Basic Neopets known as the Bori, and the Bruce (other Basic Type: Elephante, Flotsam, Kyrii, and Moehog). One new card type was released: Fates.
Curse of Maraqua[edit]
This 120-card expansion revolved around the underwater city of Maraqua, which was rebuilt during the plot of the same name on the Neopets website. Four new Neopet species were released with this set, including the Yurble (other Basic Type: Chomby, Lenny, and Tuskaninny).
Lost Desert[edit]
This 100-card expansion took players to the shifting sands of the Lost Desert. Basic Neopets released in this expansion are the Ruki, the Kau, and the Tonu. Site-wise, there was a plot and war revolving around this expansion.
The Darkest Faerie[edit]
This 150-card expansion (with 5 secret cards) featured several cards relating to the PlayStation 2 game, including several familiar characters from previous sets. The most notable of these were the Darkest Faerie, the Dark Faerie Sisters, and the Werelupe King. This expansion also introduced another new type of card, the Constellation (Basic Type: Buzz, Koi, and Nimmo). Oddly, this expansion was absent of any Fates.
Secret cards: 151- Amulet of Thilg, 152- Bewitched Ring, 153- Fyora, Tower Guardian, 154- The Hidden Tower, 155- Wand of Ultanova.
Travels in Neopia[edit]
This Neopets card 'expansion' is actually a re-packaging of 200 cards from previous card sets. This includes favorite cards, as well as Neopets from each and every known Neopet species; 3 exceptions from the list of 54- Gnorbu, Ogrin, and Xweetok (introduced Basic Type: Hissi, Kiko, and Lutari). Only one color for each Basic species was included. The general theme of this set is about encouraging fans to re-live past plots, or, for those new to Neopets, catch up to them with some of the more well-known aspects of the series. There was barely any publicity at all related to this expansion.
The Haunted Woods[edit]
The newest expansion, featuring 100 cards with a spooky theme. Cards are related to ghosts, werewolves, and zombies, among others. This deck is associated with the plot, Tale of Woe; where a village has fallen under a curse, and only the Neopets can determine what happened to the townsfolk. There are no new Basic Type cards, although they did fill out the basic 4 colors for the Lenny and Tonu. Special color versions are included for Acara, Aisha, Cybunny, and Korbat. As with previous recent releases, this release appears to be been done with a minimum amount of publicity. This is the last expansion produced by Wizards of the Coast.
Hubrid's Hero Heist[edit]
A game was created to tie in with the TCG, and it was named Hubrid's Hero Heist. It features several Neopian heroes being captured by Hubrid Nox and the player, as the Poogle Apprentice, is tasked to save these heroes. The heroes which the player saves are, in order of saving, Magnus the Torch, Jeran, Master Vex, Illusen, Jerdana, and finally, Fyora the Faerie Queen.[3]
References[edit]
Neopets Abilities Level
- ^Kaufeld, John; Smith, Jeremy (2006). Trading Card Games For Dummies. For Dummies. John Wiley & Sons. ISBN0470044071.
- ^'Neopian Museum: The Return of Dr. Sloth'. Jellyneo. Dreamhost. Archived from the original on 14 July 2014. Retrieved 9 July 2014.
- ^'Your Friendly Walkthrough to Hubrid's Hero Heist'. Neopian Times.
External links[edit]
- Wizards of the Coast Neopets product page[dead link]
- Neopets Trading Card Game at BoardGameGeek